Эксперт по скаутингу для начинающих LongoMatch

Продолжительность: 8 месяцев Начало: Немедленно Степень: Эксперт

У вас будет возможность выступить, добровольно Ваши тренировки в разных клубах Барселоны, в том числе КОД Эспаньол или их школы.

Зачисление

292,95€

Вы можете оплатить один раз или в течение 3 месяцев!

В сотрудничестве с:

Asociación europea de jugadores

Contenido

Presentation

With the "Expert in Scouting LongoMatch Beginner" course we will learn how to make cuts, assemble images, videos and edit all content from the base for further investigation of those data.
The objective is that teams can take this material and use it to study their rivals and thus have an easy and powerful source of information.
Finally add that a part of this course is learning LongoMatch Software.

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This course will introduce you with solvency in scouting, one of the areas of football with more possibilities and in which professional football will need more professionals in the coming years. This course is aimed at coaches or people who have sensitivity for the field of analysis in football and want to deepen their knowledge either as a complement to their duties as a coach or simply as an amateur in their idea of knowing more in depth what happens in the game. You will work with software, practical, with all the options you may need to get clear audiovisual reports that add value to the players or coaching staff, you will get an official certification of LONGOMATCH and the diploma of FUTBOLLAB accrediting for passing the course.

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Unit 1: Introduction to Scouting

  • 1.1. What is scouting?
  • 1.2. The beginnings of scouting
  • 1.3. Rationale for scouting
  • 1.4. The Evolution of Scouting

Unit 2: Types of Scouting

    • 2.1. About our team
    • 2.2. About opposing teams
    • 2.3. About players
    • 2.4. About workouts

Unit 3: Scouting Process

      • 3.1. Documentation phase
        • 3.1.1. Information to be collected
      • 3.2. Recording
        • 3.2.1 Aspects to take into account
      • 3.3. Analysis

Unit 4: LONGOMATCH

    • 4.1. Presentation of the Program
    • 4.2. History and evolution of the application
    • 4.3. Menus and tools.
    • 4.4. New project
      • 4.4.1. Capture modes
      • 4.4.2. Analysis mode
    • 4.5. Media player
    • 4.6. Project management
    • 4.7. Template management by categories
    • 4.8. Team template management
    • 4.9. Export projects
    • 4.10. Treatment practical examples.
    • 4.11. Options display information
    • 4.12. Help Options.
    • 4.13. Video player graphic interface
    • 4.14. Project development
    • 4.15. End of course project
    • 4.16. Final Exam Certification Longomatch.

Information

Do you have any doubt? You can check our section frequent questions or fill out the following form and we will contact you.

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